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Draco Ex Machina

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A member registered Aug 02, 2016

Recent community posts

Well, I'm glad you appreciated my feedback.

I think I like the idea of scaling income with design because it encourages people to take on the more challenging designs, and also encourages people in investing more money into more features.  (Rather than just having more pieces to play with.  I know I avoided some purchases I would have liked  just to simplify the process of farming money for advancing the plot.)  On the other hand, it is nicely simple as it currently is too.  If you tweaked the gold amount needed, that probably already helps plenty. :)

Looking forward to the following chapters.

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Well, I think I'm not quite in your target demographic, but I'm still really enjoying your game so far, fyi.

I have noticed some annoying bits with the tailoring system, where it seems like I've replicated the outfit perfectly, but it still wont accept it.  


1. What is your gender and age? I am a 30 year old man.
2. Where did you find out about Tailor Tales?  I found Tailor Tales a while ago while browsing itch.io.  It's come a long way since then!
3. Is the art style appealing to you, or did it take some convincing?  I really enjoy the art in this game, it's very well done.  (As is the character design.)
4. Which (available) character is your favourite? By "available" I'm assuming you mean the romantic objects.  I'm still a Neil fan, but Dimitri is starting to warm up to me.  (I'm also a big fan of Sarah and Angela as side characters, but that's not what you asked. ;))
5. What's your favourite scene? All of the ones that give me options to slap people. :D  Joking aside, I enjoyed a lot of the scenes.  My favorite is probably a toss up between Neil and Joselina as kids, and her discovering his identity at the ball.  (A close second being a tie between the discussing wedding details with Neil's mother, and Dimitri cooking for Sarah and Joselina.)

6. What's your favourite CG? Neil hiding in the coffee shop, and the embarrassing selfie.
7. Which character would you like to be available next? James, probably.  
8. How many fierce points and how many kind points did you get at the end of each route? Neil's route, I had a just a couple more kind points than fierce.  Dimitri's route, just a couple more fierce than kind. (Not that Dimitri's is that long yet.)  I don't remember the specific numbers, because I played through last night, and wasn't paying attention at the time.
9. How much tailoring experience and gold did you end up having at the end? 1100 Gold and 4470 Tailoring EXP.
10. Was it difficult getting gold to purchase the chapters, or was it easy?  Purchasing the chapters was pretty easy until I finished Neil's story and cycled into Dimitri's, then it got annoying.  I had the thought that it would be nice if the amount of gold you got was in any way related to how complex the outfit you were making was.  Like, if the more complicated outfits were worth more, since they take more time to put together correctly.  That might be overly complicated to program though.
11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela's dress, or the opera dress. 
The masquerade dress was a bit challenging just because it was hard to tell from the swatches which colors and patterns were used, specifically.  Not that bad though.
12. Favourite aspect of the game?  I like how the designer aspect is integrated with the story aspect, and I like how the choices shape the flavor of the relationship between the protagonist and the romantic options.  (And I like how options feel significant, even though there's not really any "wrong" answer.)
13. What do you think of Joselina, the MC?  I like her, she's very well written, and I never feel forced into an action or path that I'm not comfortable with. (which is sometimes a thing in these type of games.)  I think the fierce vs kind reaction dynamic works very nicely for storytelling and characterization purposes.